35th regular meeting

12 ppl attending

Open exchange

conference

various

archaeo-riddle https://theia.arch.cam.ac.uk/archaeoriddle/

  • talk by Alfredo, Simon and Ismael

  • Enrico R. Crema und Xavier Rubico-Castillo conceptualised the project

  • simulate archaeological data for analysis of others -> test archaeological methods and hypotheses, which is usually not possible in archaeology

  • 6 proposals of ppl trying to answer the questions at the EAA conference

modelling process

  • world “rabbithole”
    • elevation map generated through Perlin noise
    • sites of two different groups (farmers and hunter-gatherers) generated on parameters like nearness to water
    • archaeological record generated by population dynamics models
    • loss of the record (short term and long-term)
    • a lot of sites disappeared, lost evidence etc –> record of each site is generated independently

    • behavioural model:

    • meeting between two groups simulated on nearness and population size -> leapfrog or fight

    • population growth was modeled (fighting makes the growth values a bit smaller than “usual” growth)

    • dispersal speed via sea crossing faster than via land

game idea

  • extract coordinates from sites, and 30 radiocarbon dates of the site + affiliation of site

  • data availability

    • map gridded in 100 grids
    • participants got info in CSV files of all the same 5 grids of the map, and then chose 5 further to get more information
    • already different ways researchers chose the further 5 grids – sampling method!
  • researchers were given 3 main questions: relationship between the groups, population tajectories and rates of dispersal?

  • people analysed their data and prepared answers for EAA 2023

plans

  • will be sharing their data and describe the code via Bookdown
  • there will be a poll on methodology and participation
  • collective thoughts on how to improve archaeological methods
  • collective publications

Questions/ Discussion

  • models and all code is in R, because most analyses are done in R (14C dates etc) –> stays consistent

  • Agent Based Modelling is possible in R

  • 14C dates were taken as “real world” 7500 calBC data

  • parameters for loss of data etc were eyeballed, but reasonably, so that the outcome looked more or less realistic

  • in some cases it was well thought out on population movement of rather younger people, dietary ideas etc

  • many models were created –> “explorative method”

  • data given to participants: no archaeological types, but affiliations to hunter-gatherers and farmers?

    • would have been to complicated to include types at this point
  • comment: arcmatnet (https://peerj.com/articles/cs-1419/) might be a sensible extension (model for style / transfer)

  • what happens if you don’t have 10/100 squares, but if you have all the data?

    • there is now the possibility to re-sample the data and run it through the 5 methods people have used and check what would change based on sampling
    • it would be interesting to check the generation bias and to compare analysis of the wholeness of data before loss and all the data after loss
  • how accurate were the colleagues in their results?

    • it was just a 15 min of results presentation at EAA, so not too much information yet
    • very impressive: all got the rough strokes “correctly”, like the war between the two groups
    • not the aim to put people in competition, but analyse the approaches, needs to be respectful
    • still needs work to put all this together
    • every participant used the methods they knew - so this is interesting, that we don’t chose methods regarding the question but what we know already
      • one researcher used a non-mathematical approach, someone used a ABM, spatial distribution modelling, … a variety of methods used
  • data set is useful for teaching

    • has already been used by members of SIG SSLA
  • model will be re-worked and improved

    • is the world re-createable? seed set in the model was forgotten, but all the parameters are fixed (will be remembered in the next version)
    • could be used as a bench mark dataset for different methods
  • comment on the project: a great approach and a groundbreaking idea for checking our disciplines methods

next meeting 07th February 2024 !

Scientific Scripting Languages in Archaeology

A special interest group of CAA International dedicated to scientific scripting languages in archaeology.


2023-12-04